Construction
![Album image #1 Album image #1](/albums/img/5/0/0/674500-48545-92-720.jpg)
Scratchbuilt part, inspired by the game.
![Album image #2 Album image #2](/albums/img/4/9/2/666492-48545-33-720.jpg)
Driver's hatch, one part is missing, but should still look fine.
![Album image #3 Album image #3](/albums/img/4/9/3/666493-48545-74-720.jpg)
First smoke canister, these things are tiny!
![Album image #4 Album image #4](/albums/img/6/8/3/666683-48545-74-720.jpg)
Canisters are done. Next come viewing hatches as the one on bottom left. As they need a plastic sheet to act as glass, painting will be tricky.
![Album image #5 Album image #5](/albums/img/4/5/0/669450-48545-66-720.jpg)
Continuing with PE
![Album image #6 Album image #6](/albums/img/8/4/2/665842-48545-35-720.jpg)
PE work continues, added meshes and lots of small hooks all over the place. A few pieces are already forever lost
![Album image #7 Album image #7](/albums/img/4/3/3/671433-48545-60-720.jpg)
Almost done, only a few details left, maybe another day. Will leave the top+bottom unglued for now, so I can still remove the driver's and commander's hatch to fit the glass after painting.
![Album image #8 Album image #8](/albums/img/6/7/5/664675-48545-88-720.jpg)
Replacing thick plastic extrusions by PE from Eduard. Making the pieces to stick and stay vertical is a challenge.
![Album image #9 Album image #9](/albums/img/9/9/4/678994-48545-57-720.jpg)
Primed in light grey
![Album image #10 Album image #10](/albums/img/9/9/5/678995-48545-55-720.jpg)
Steel! Took a while to find the courage to fill the apartment with Alclad smell. I think the result is worth it, though I'm unimpressed by a few details that could have used more sanding. Lesson for next time.
![Album image #11 Album image #11](/albums/img/9/9/6/678996-48545-35-720.jpg)
The wheels didn't stop at steel. I misted all of them lightly with alu (also Alclad), making sure to mist them differently to introduce slight variation in shade.
![Album image #12 Album image #12](/albums/img/7/2/9/693729-48545-86-720.jpg)
First masking + paint. A bit too colorful, but that shall be fixed soon.
![Album image #13 Album image #13](/albums/img/7/1/1/693711-48545-42-720.jpg)
Lots of masking later, base paint is done!
![Album image #14 Album image #14](/albums/img/7/1/4/693714-48545-85-720.jpg)
After removing masking, the "Backbone of the Army" presents itself
![Album image #15 Album image #15](/albums/img/7/1/2/693712-48545-89-720.jpg)
Not too bad, dare I say.
![Album image #16 Album image #16](/albums/img/7/1/6/693716-48545-71-720.jpg)
Not even close to done, but motivation returns.
Коментари
1 20 October 2019, 18:19
![](/profiles/img/28845-385-s.jpg)
I've been told one can fairly easily mod the kit to replicate the tilting function. I don't know how though. I'll probably try that with my kit at some point later.
26 October 2019, 16:15
![](/profiles/img/48545-484-s.jpg)
Nice, didn't know that. I'm not planning to try, given I'm making a version based on an old computer game, where the tank never tilted.
Once you do it, will be following along!
26 October 2019, 17:13
![](/profiles/img/25429-812-s.png)
If I remember correctly, the trailing arms have pegs that fit into slots. Just remove the pegs and the trailing arms can move freely and be glued in the tilted position.
26 October 2019, 17:17
![](/profiles/img/48545-484-s.jpg)
Today was marked by making smoke canisters from Eduard's PE set. I hope they will be well visible, because that was a lot of effort.
26 October 2019, 19:39
![](/profiles/img/48545-484-s.jpg)
It's been a while, but finally managed to move past the construction phase. I'm especially curious, how the viewports will turn out.
3 December 2019, 19:43
![](/profiles/img/48545-484-s.jpg)
Wow, didn't notice it's been almost 2 months. The base layer paint is now done, bottom in Alclad steel, top in 3-color blue camouflage. Turned out ok.
7 January 2020, 23:33
![](/profiles/img/48665-446-s.jpg)
A worthy monument to the Batte Isle series Technotrax 👍 - the camo turned out seriously cool, the choice of the contrast color & the sharp execution over all the details look top notch! Hope to see this live one day😉
8 January 2020, 08:02
![](/profiles/img/33306-993-s.png)
Good thing you ditched the overall blue for this eye-catching splinter camo! Nice colour selection and masking.
8 January 2020, 19:03
![](/profiles/img/13641-502-s.jpg)
Very cool result, you can always assume the screen resolution in BI2 was too weak to show such a detailed camo 😄
9 January 2020, 09:00
![](/profiles/img/48545-484-s.jpg)
Łukasz - that's exactly what I had in mind 🙂
Thanks everyone, hope to continue this good streak with the next series of photos, should include the wheels (ready) and tracks (still only primed). Still have a lot to learn, but many projects on this site continue to be a great inspiration.
9 January 2020, 16:44
![](/profiles/img/24093-990-s.jpg)
Nicely done. This vehicle often causes arguments over "is it a tank?" I fall on the "No" side of the question because it lacks a turret. More in line with a tank destroyer, in the StuG evolution path. Still, it is a highly effective weapon system that it lethal, hard to detect/engage (due to its low profile) and is mobile. AKA the golden armor triangle of Fire power - Armor protection - Mobility. Well suited to its Nations defensive posture and environment.
22 March 2020, 11:54