Mirage III versus mig-17 - 6 days war
- ölçek:
- 1:48
- durum:
- fikirler
Proje envanteri
Tam kitleri
Detay ve Dönüşüm setleri
![1:48 MiG-17A/P/F (Fresco A, B, C) - 37mm and 23mm gun barrels set & Pitot Tube (Master AM-48-090) AM-48-090](/products/img/2/6/6/322266-18297-30-t180.jpg)
MiG-17A/P/F (Fresco A, B, C) - 37mm and 23mm gun barrels set & Pitot Tube
Master 1:48
AM-48-090 2014 Yeni araç Çıkartmaları
Maskeler
/tr/search.php?q=*&fkMATEID[]=14066&showast=no&fkWORKBENCH[]=WB14066&page=projects&project=8164?
Yorumlar
29 May 2014, 21:51
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ASAP Jim.Kits not delivered yet.
i took the idea when i saw the documentary 2 years ago but decided to buy the kits now.
29 May 2014, 23:37
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I've been thinking about buying and building that MiG kit, although I would do it in Chinese markings... I definitely would like to know how well the kit will build up. 🙂
29 May 2014, 23:50
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sure mate i will keep the project updated when started. Anyone know if a can find syrian markings anywhere???
29 May 2014, 23:55
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the youtube clip doesn't work for me 🙁
is it a documentary or a kit review ?
Never knew that these two planes went up against each other.
31 May 2014, 20:28
![](/profiles/img/14066-708-s.jpg)
click on the link "Youtube Video" It's a part of a bigest Series with dogfight animations and pilot interviews from various Air Conflitcs! This is from middle east.
31 May 2014, 21:33
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haha so thats how it works 🙂
well I searched for 6 day war and stumbled across the exact video by chance already watched it now 😄
interesting documentary and modelling subject
31 May 2014, 21:48
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🙂 Seems there is a problem with the embedded video. Thanks for the comments.
31 May 2014, 22:25
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The dogfight videos are always awesome to watch, although their 3D animations could use a little more realism at times 😄
31 May 2014, 22:39
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hehe they are not pilots just 3d animators, btw the plane designs are very good though
31 May 2014, 22:47
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Yes but believe it or not, a 3D programmer has to be a crack shot at physics and such, because a lot of animations need that to have a realistic rendition 🙂 Same thing goes for game programmers. It is really one of the key elements of being a good programmer/3D animator.
1 June 2014, 00:29
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er, I can tell you that is something of an assumption, especially for games programmers as they tend to use a bag of tricks to affect their illusions of reality and quite often a simplistic set of physical assumptions are made for a lot of video games etc. same is very true for a lot of 3D animations, only the very best will use actual proper physics engines such as those used in high end finite element analysis, fluid dynamics and the very best of movie animators and even then it is not a guaranteed aspect.
Most of the "physics" you see in animations such as these are to do with collisions, hit box checking, particle animations etc. the actual flying parts for a lot of these CG anims will be done by an "artist"-3D animator by "hand" based on what looks right to them as they understand which is why so many are flawed lack that certain, final realism.
I say this with over 25 years within the CG animation/ games industry. Things have improved over the years but never the less programmed physics engines are an approximate description of reality 🙂
1 June 2014, 01:06